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enum class | Visibility { INVISIBLE_DISABLED = 0b00
, INVISIBLE_INTERACTABLE = 0b01
, VISIBLE_DISABLED = 0b10
, VISIBLE_INTERACTABLE = 0b11
} |
| Used to determine if Component should be rendered and targeted by events. More...
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Definition at line 26 of file component.h.
◆ Visibility
Used to determine if Component should be rendered and targeted by events.
- Note
- The least significant bit specifies interactability, and the following one specifies visibility.
Definition at line 35 of file component.h.
◆ buildEventDispatchChain()
Sml::EventDispatchChain * Sgl::Component::buildEventDispatchChain |
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Sml::EventDispatchChain * |
chain | ) |
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overridevirtual |
◆ computeLocalToScenePos()
Sml::Vec2i Sgl::Component::computeLocalToScenePos |
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const Sml::Vec2i & |
localPos | ) |
const |
◆ computeScenePos()
Sml::Vec2i Sgl::Component::computeScenePos |
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◆ computeSceneToLocalPos()
Sml::Vec2i Sgl::Component::computeSceneToLocalPos |
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const Sml::Vec2i & |
scenePos | ) |
const |
◆ containsComponent()
bool Sgl::Component::containsComponent |
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Component * |
component | ) |
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virtual |
◆ getEventDispatcher()
◆ getHitComponent()
Component * Sgl::Component::getHitComponent |
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int32_t |
x, |
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int32_t |
y |
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virtual |
◆ getLayoutBounds()
const Sml::Rectangle< int32_t > & Sgl::Component::getLayoutBounds |
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const |
◆ getLayoutHeight()
int32_t Sgl::Component::getLayoutHeight |
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const |
◆ getLayoutPos()
const Sml::Vec2i & Sgl::Component::getLayoutPos |
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const |
◆ getLayoutWidth()
int32_t Sgl::Component::getLayoutWidth |
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const |
◆ getLayoutX()
int32_t Sgl::Component::getLayoutX |
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const |
◆ getLayoutY()
int32_t Sgl::Component::getLayoutY |
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const |
◆ getModifiableParent()
Parent * Sgl::Component::getModifiableParent |
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◆ getOriginBounds()
Sml::Rectangle< int32_t > Sgl::Component::getOriginBounds |
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const |
◆ getParent()
const Parent * Sgl::Component::getParent |
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const |
◆ getScene()
Scene * Sgl::Component::getScene |
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◆ getShadow()
const Shadow & Sgl::Component::getShadow |
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const |
◆ getVisibility()
◆ isFocused()
bool Sgl::Component::isFocused |
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const |
◆ isHovered()
bool Sgl::Component::isHovered |
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const |
◆ isInteractable()
bool Sgl::Component::isInteractable |
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const |
◆ isVisible()
bool Sgl::Component::isVisible |
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const |
◆ layout()
void Sgl::Component::layout |
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virtual |
◆ prerender()
void Sgl::Component::prerender |
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virtual |
◆ renderShadow()
void Sgl::Component::renderShadow |
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const Sml::Rectangle< int32_t > & |
targetRegion | ) |
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protected |
◆ requestDrag()
void Sgl::Component::requestDrag |
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◆ requestFocus()
void Sgl::Component::requestFocus |
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◆ setInteractable()
void Sgl::Component::setInteractable |
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bool |
interactable | ) |
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◆ setLayoutHeight()
void Sgl::Component::setLayoutHeight |
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int32_t |
height | ) |
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◆ setLayoutWidth()
void Sgl::Component::setLayoutWidth |
( |
int32_t |
width | ) |
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◆ setLayoutX()
void Sgl::Component::setLayoutX |
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int32_t |
x | ) |
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◆ setLayoutY()
void Sgl::Component::setLayoutY |
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int32_t |
y | ) |
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◆ setParent()
void Sgl::Component::setParent |
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Parent * |
parent | ) |
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◆ setScene()
void Sgl::Component::setScene |
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Scene * |
scene | ) |
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◆ setSceneInSceneTree()
void Sgl::Component::setSceneInSceneTree |
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Scene * |
scene | ) |
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protectedvirtual |
◆ setShadow()
◆ setVisibility()
void Sgl::Component::setVisibility |
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Visibility |
visibility | ) |
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◆ setVisible()
void Sgl::Component::setVisible |
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bool |
visible | ) |
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◆ updateShadow()
void Sgl::Component::updateShadow |
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protected |
◆ m_Dispatcher
◆ m_Focused
bool Sgl::Component::m_Focused = false |
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protected |
◆ m_Hovered
bool Sgl::Component::m_Hovered = false |
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protected |
◆ m_LayoutBounds
Sml::Rectangle<int32_t> Sgl::Component::m_LayoutBounds = {{0, 0}, 0, 0} |
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protected |
◆ m_Parent
Parent* Sgl::Component::m_Parent = nullptr |
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protected |
◆ m_Scene
Scene* Sgl::Component::m_Scene = nullptr |
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protected |
◆ m_Shadow
Shadow Sgl::Component::m_Shadow |
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protected |
◆ m_Visibility
Visibility Sgl::Component::m_Visibility = Visibility::VISIBLE_INTERACTABLE |
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protected |
◆ Scene
friend Sgl::Component::Scene |
◆ UNLIMITED_SIZE
const int32_t Sgl::Component::UNLIMITED_SIZE = INT32_MAX |
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static |
◆ USE_COMPUTED_SIZE
const int32_t Sgl::Component::USE_COMPUTED_SIZE = INT32_MIN |
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static |
The documentation for this class was generated from the following files: