Definition at line 19 of file scene.h.
◆ Scene()
Sgl::Scene::Scene |
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int32_t |
width, |
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int32_t |
height |
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) |
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◆ buildEventDispatchChain()
Sml::EventDispatchChain * Sgl::Scene::buildEventDispatchChain |
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Sml::EventDispatchChain * |
chain | ) |
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overridevirtual |
◆ detachContextMenu()
void Sgl::Scene::detachContextMenu |
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ContextMenu * |
contextMenu | ) |
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◆ finishDrag()
void Sgl::Scene::finishDrag |
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◆ getDragOwner()
◆ getEventDispatcher()
◆ getFocusOwner()
◆ getHeight()
int32_t Sgl::Scene::getHeight |
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const |
◆ getLayoutRegion()
Sml::Rectangle< int32_t > Sgl::Scene::getLayoutRegion |
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const |
◆ getRoot()
Parent * Sgl::Scene::getRoot |
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◆ getWidth()
int32_t Sgl::Scene::getWidth |
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const |
◆ proccessEvent()
void Sgl::Scene::proccessEvent |
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Sml::Event * |
event | ) |
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◆ registerContextMenu()
void Sgl::Scene::registerContextMenu |
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ContextMenu * |
contextMenu | ) |
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◆ render()
void Sgl::Scene::render |
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const Sml::Rectangle< int32_t > & |
targetRegion | ) |
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◆ requestDrag()
void Sgl::Scene::requestDrag |
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Component * |
component | ) |
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◆ requestFocus()
void Sgl::Scene::requestFocus |
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Component * |
component | ) |
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◆ setHeight()
void Sgl::Scene::setHeight |
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int32_t |
height | ) |
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◆ setRoot()
void Sgl::Scene::setRoot |
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Parent * |
root | ) |
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◆ setWidth()
void Sgl::Scene::setWidth |
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int32_t |
width | ) |
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◆ update()
void Sgl::Scene::update |
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The documentation for this class was generated from the following files: