Simple GUI Library
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This is the complete list of members for Sgl::Scene, including all inherited members.
buildEventDispatchChain(Sml::EventDispatchChain *chain) override (defined in Sgl::Scene) | Sgl::Scene | virtual |
detachContextMenu(ContextMenu *contextMenu) (defined in Sgl::Scene) | Sgl::Scene | |
finishDrag() (defined in Sgl::Scene) | Sgl::Scene | |
getDragOwner() (defined in Sgl::Scene) | Sgl::Scene | |
getEventDispatcher() (defined in Sgl::Scene) | Sgl::Scene | |
getFocusOwner() (defined in Sgl::Scene) | Sgl::Scene | |
getHeight() const (defined in Sgl::Scene) | Sgl::Scene | |
getLayoutRegion() const (defined in Sgl::Scene) | Sgl::Scene | |
getRoot() (defined in Sgl::Scene) | Sgl::Scene | |
getWidth() const (defined in Sgl::Scene) | Sgl::Scene | |
proccessEvent(Sml::Event *event) (defined in Sgl::Scene) | Sgl::Scene | |
registerContextMenu(ContextMenu *contextMenu) (defined in Sgl::Scene) | Sgl::Scene | |
render(const Sml::Rectangle< int32_t > &targetRegion) (defined in Sgl::Scene) | Sgl::Scene | |
requestDrag(Component *component) (defined in Sgl::Scene) | Sgl::Scene | |
requestFocus(Component *component) (defined in Sgl::Scene) | Sgl::Scene | |
Scene(int32_t width, int32_t height) (defined in Sgl::Scene) | Sgl::Scene | |
Scene()=default (defined in Sgl::Scene) | Sgl::Scene | |
setHeight(int32_t height) (defined in Sgl::Scene) | Sgl::Scene | |
setRoot(Parent *root) (defined in Sgl::Scene) | Sgl::Scene | |
setWidth(int32_t width) (defined in Sgl::Scene) | Sgl::Scene | |
update() (defined in Sgl::Scene) | Sgl::Scene | |
~Scene()=default (defined in Sgl::Scene) | Sgl::Scene |