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Simple GUI Library
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This is the complete list of members for Sgl::Scene, including all inherited members.
| buildEventDispatchChain(Sml::EventDispatchChain *chain) override (defined in Sgl::Scene) | Sgl::Scene | virtual |
| detachContextMenu(ContextMenu *contextMenu) (defined in Sgl::Scene) | Sgl::Scene | |
| finishDrag() (defined in Sgl::Scene) | Sgl::Scene | |
| getDragOwner() (defined in Sgl::Scene) | Sgl::Scene | |
| getEventDispatcher() (defined in Sgl::Scene) | Sgl::Scene | |
| getFocusOwner() (defined in Sgl::Scene) | Sgl::Scene | |
| getHeight() const (defined in Sgl::Scene) | Sgl::Scene | |
| getLayoutRegion() const (defined in Sgl::Scene) | Sgl::Scene | |
| getRoot() (defined in Sgl::Scene) | Sgl::Scene | |
| getWidth() const (defined in Sgl::Scene) | Sgl::Scene | |
| proccessEvent(Sml::Event *event) (defined in Sgl::Scene) | Sgl::Scene | |
| registerContextMenu(ContextMenu *contextMenu) (defined in Sgl::Scene) | Sgl::Scene | |
| render(const Sml::Rectangle< int32_t > &targetRegion) (defined in Sgl::Scene) | Sgl::Scene | |
| requestDrag(Component *component) (defined in Sgl::Scene) | Sgl::Scene | |
| requestFocus(Component *component) (defined in Sgl::Scene) | Sgl::Scene | |
| Scene(int32_t width, int32_t height) (defined in Sgl::Scene) | Sgl::Scene | |
| Scene()=default (defined in Sgl::Scene) | Sgl::Scene | |
| setHeight(int32_t height) (defined in Sgl::Scene) | Sgl::Scene | |
| setRoot(Parent *root) (defined in Sgl::Scene) | Sgl::Scene | |
| setWidth(int32_t width) (defined in Sgl::Scene) | Sgl::Scene | |
| update() (defined in Sgl::Scene) | Sgl::Scene | |
| ~Scene()=default (defined in Sgl::Scene) | Sgl::Scene |