Simple GUI Library
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This is the complete list of members for Sgl::Component, including all inherited members.
buildEventDispatchChain(Sml::EventDispatchChain *chain) override (defined in Sgl::Component) | Sgl::Component | virtual |
Component()=default (defined in Sgl::Component) | Sgl::Component | |
computeLocalToScenePos(const Sml::Vec2i &localPos) const (defined in Sgl::Component) | Sgl::Component | |
computeMaxHeight(int32_t width=-1) const =0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
computeMaxWidth(int32_t height=-1) const =0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
computeMinHeight(int32_t width=-1) const =0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
computeMinWidth(int32_t height=-1) const =0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
computePrefHeight(int32_t width=-1) const =0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
computePrefWidth(int32_t height=-1) const =0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
computeScenePos() (defined in Sgl::Component) | Sgl::Component | |
computeSceneToLocalPos(const Sml::Vec2i &scenePos) const (defined in Sgl::Component) | Sgl::Component | |
containsComponent(Component *component) (defined in Sgl::Component) | Sgl::Component | virtual |
getEventDispatcher() (defined in Sgl::Component) | Sgl::Component | |
getHitComponent(int32_t x, int32_t y) (defined in Sgl::Component) | Sgl::Component | virtual |
getLayoutBounds() const (defined in Sgl::Component) | Sgl::Component | |
getLayoutHeight() const (defined in Sgl::Component) | Sgl::Component | |
getLayoutPos() const (defined in Sgl::Component) | Sgl::Component | |
getLayoutWidth() const (defined in Sgl::Component) | Sgl::Component | |
getLayoutX() const (defined in Sgl::Component) | Sgl::Component | |
getLayoutY() const (defined in Sgl::Component) | Sgl::Component | |
getModifiableParent() (defined in Sgl::Component) | Sgl::Component | |
getOriginBounds() const (defined in Sgl::Component) | Sgl::Component | |
getParent() const (defined in Sgl::Component) | Sgl::Component | |
getScene() (defined in Sgl::Component) | Sgl::Component | |
getShadow() const (defined in Sgl::Component) | Sgl::Component | |
getVisibility() const (defined in Sgl::Component) | Sgl::Component | |
isFocused() const (defined in Sgl::Component) | Sgl::Component | |
isHovered() const (defined in Sgl::Component) | Sgl::Component | |
isInteractable() const (defined in Sgl::Component) | Sgl::Component | |
isResizable() const =0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
isVisible() const (defined in Sgl::Component) | Sgl::Component | |
layout() (defined in Sgl::Component) | Sgl::Component | virtual |
m_Dispatcher (defined in Sgl::Component) | Sgl::Component | protected |
m_Focused (defined in Sgl::Component) | Sgl::Component | protected |
m_Hovered (defined in Sgl::Component) | Sgl::Component | protected |
m_LayoutBounds (defined in Sgl::Component) | Sgl::Component | protected |
m_Parent (defined in Sgl::Component) | Sgl::Component | protected |
m_Scene (defined in Sgl::Component) | Sgl::Component | protected |
m_Shadow (defined in Sgl::Component) | Sgl::Component | protected |
m_Visibility (defined in Sgl::Component) | Sgl::Component | protected |
prerender() (defined in Sgl::Component) | Sgl::Component | virtual |
render(const Sml::Rectangle< int32_t > &targetRegion)=0 (defined in Sgl::Component) | Sgl::Component | pure virtual |
renderShadow(const Sml::Rectangle< int32_t > &targetRegion) (defined in Sgl::Component) | Sgl::Component | protected |
requestDrag() (defined in Sgl::Component) | Sgl::Component | |
requestFocus() (defined in Sgl::Component) | Sgl::Component | |
Scene (defined in Sgl::Component) | Sgl::Component | |
setInteractable(bool interactable) (defined in Sgl::Component) | Sgl::Component | |
setLayoutHeight(int32_t height) (defined in Sgl::Component) | Sgl::Component | |
setLayoutWidth(int32_t width) (defined in Sgl::Component) | Sgl::Component | |
setLayoutX(int32_t x) (defined in Sgl::Component) | Sgl::Component | |
setLayoutY(int32_t y) (defined in Sgl::Component) | Sgl::Component | |
setParent(Parent *parent) (defined in Sgl::Component) | Sgl::Component | |
setScene(Scene *scene) (defined in Sgl::Component) | Sgl::Component | |
setSceneInSceneTree(Scene *scene) (defined in Sgl::Component) | Sgl::Component | protectedvirtual |
setShadow(const ShadowSpecification *specification) (defined in Sgl::Component) | Sgl::Component | |
setVisibility(Visibility visibility) (defined in Sgl::Component) | Sgl::Component | |
setVisible(bool visible) (defined in Sgl::Component) | Sgl::Component | |
UNLIMITED_SIZE (defined in Sgl::Component) | Sgl::Component | static |
updateShadow() (defined in Sgl::Component) | Sgl::Component | protected |
USE_COMPUTED_SIZE (defined in Sgl::Component) | Sgl::Component | static |
Visibility enum name | Sgl::Component | |
~Component()=default (defined in Sgl::Component) | Sgl::Component | virtual |