Simple GUI Library
menu_bar.h
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/**
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* @author Nikita Mochalov (github.com/tralf-strues)s
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* @file menu_bar.h
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* @date 2021-11-10
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*
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* @copyright Copyright (c) 2021
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*/
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#pragma once
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#include "../controls/button.h"
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#include "
context_menu.h
"
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namespace
Sgl
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{
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class
Menu
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{
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public
:
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Menu
(
Scene
* scene,
const
char
* title);
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~Menu
();
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const
char
* getTitle()
const
;
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Button
* getTitleButton();
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ContextMenu
* getContextMenu();
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private
:
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Button
* m_TitleButton =
nullptr
;
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ContextMenu
* m_ContextMenu =
nullptr
;
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};
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class
MenuBar
:
public
HBox
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{
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public
:
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static
const
Background
DEFAULT_BACKGROUND;
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static
const
Border
DEFAULT_BORDER;
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public
:
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MenuBar
(
Scene
* scene);
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virtual
~MenuBar
()
override
;
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Menu
* addMenu(
const
char
* title);
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Menu
* getMenu(
const
char
* title);
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void
showMenu(
Menu
* menu);
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void
hideMenu(
Menu
* menu);
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private
:
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std::list<Menu*> m_Menus;
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};
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}
Sgl::Background
Definition:
background.h:22
Sgl::Border
Definition:
border.h:18
Sgl::Button
Definition:
button.h:17
Sgl::ContextMenu
Definition:
context_menu.h:31
Sgl::HBox
Definition:
box_container.h:107
Sgl::MenuBar
Definition:
menu_bar.h:32
Sgl::Menu
Definition:
menu_bar.h:17
Sgl::Scene
Definition:
scene.h:20
context_menu.h
include
scene
containers
menu_bar.h
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