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    Simple GUI Library
    
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This is the complete list of members for Sgl::Circle, including all inherited members.
| buildEventDispatchChain(Sml::EventDispatchChain *chain) override (defined in Sgl::Component) | Sgl::Component | virtual | 
| Circle()=default (defined in Sgl::Circle) | Sgl::Circle | |
| Circle(int32_t radius, const Border *border) (defined in Sgl::Circle) | Sgl::Circle | |
| Component()=default (defined in Sgl::Component) | Sgl::Component | |
| computeLocalToScenePos(const Sml::Vec2i &localPos) const (defined in Sgl::Component) | Sgl::Component | |
| computeMaxHeight(int32_t width=-1) const override final (defined in Sgl::Shape) | Sgl::Shape | virtual | 
| computeMaxWidth(int32_t height=-1) const override final (defined in Sgl::Shape) | Sgl::Shape | virtual | 
| computeMinHeight(int32_t width=-1) const override final (defined in Sgl::Shape) | Sgl::Shape | virtual | 
| computeMinWidth(int32_t height=-1) const override final (defined in Sgl::Shape) | Sgl::Shape | virtual | 
| computePrefHeight(int32_t width=-1) const override final (defined in Sgl::Circle) | Sgl::Circle | virtual | 
| computePrefWidth(int32_t height=-1) const override final (defined in Sgl::Circle) | Sgl::Circle | virtual | 
| computeScenePos() (defined in Sgl::Component) | Sgl::Component | |
| computeSceneToLocalPos(const Sml::Vec2i &scenePos) const (defined in Sgl::Component) | Sgl::Component | |
| containsComponent(Component *component) (defined in Sgl::Component) | Sgl::Component | virtual | 
| getBackground() const (defined in Sgl::Shape) | Sgl::Shape | |
| getBorder() const (defined in Sgl::Shape) | Sgl::Shape | |
| getEventDispatcher() (defined in Sgl::Component) | Sgl::Component | |
| getFillColor() const (defined in Sgl::Shape) | Sgl::Shape | |
| getHitComponent(int32_t x, int32_t y) (defined in Sgl::Component) | Sgl::Component | virtual | 
| getLayoutBounds() const (defined in Sgl::Component) | Sgl::Component | |
| getLayoutHeight() const (defined in Sgl::Component) | Sgl::Component | |
| getLayoutPos() const (defined in Sgl::Component) | Sgl::Component | |
| getLayoutWidth() const (defined in Sgl::Component) | Sgl::Component | |
| getLayoutX() const (defined in Sgl::Component) | Sgl::Component | |
| getLayoutY() const (defined in Sgl::Component) | Sgl::Component | |
| getModifiableParent() (defined in Sgl::Component) | Sgl::Component | |
| getOriginBounds() const (defined in Sgl::Component) | Sgl::Component | |
| getParent() const (defined in Sgl::Component) | Sgl::Component | |
| getRadius() const (defined in Sgl::Circle) | Sgl::Circle | |
| getScene() (defined in Sgl::Component) | Sgl::Component | |
| getShadow() const (defined in Sgl::Component) | Sgl::Component | |
| getVisibility() const (defined in Sgl::Component) | Sgl::Component | |
| isFocused() const (defined in Sgl::Component) | Sgl::Component | |
| isHovered() const (defined in Sgl::Component) | Sgl::Component | |
| isInteractable() const (defined in Sgl::Component) | Sgl::Component | |
| isResizable() const override final (defined in Sgl::Shape) | Sgl::Shape | virtual | 
| isVisible() const (defined in Sgl::Component) | Sgl::Component | |
| layout() override final (defined in Sgl::Shape) | Sgl::Shape | virtual | 
| m_Background (defined in Sgl::Shape) | Sgl::Shape | protected | 
| m_Border (defined in Sgl::Shape) | Sgl::Shape | protected | 
| m_Dispatcher (defined in Sgl::Component) | Sgl::Component | protected | 
| m_FillColor (defined in Sgl::Shape) | Sgl::Shape | protected | 
| m_Focused (defined in Sgl::Component) | Sgl::Component | protected | 
| m_Hovered (defined in Sgl::Component) | Sgl::Component | protected | 
| m_LayoutBounds (defined in Sgl::Component) | Sgl::Component | protected | 
| m_Parent (defined in Sgl::Component) | Sgl::Component | protected | 
| m_Scene (defined in Sgl::Component) | Sgl::Component | protected | 
| m_Shadow (defined in Sgl::Component) | Sgl::Component | protected | 
| m_Visibility (defined in Sgl::Component) | Sgl::Component | protected | 
| prerender() (defined in Sgl::Component) | Sgl::Component | virtual | 
| render(const Sml::Rectangle< int32_t > &targetRegion) override (defined in Sgl::Circle) | Sgl::Circle | virtual | 
| renderShadow(const Sml::Rectangle< int32_t > &targetRegion) (defined in Sgl::Component) | Sgl::Component | protected | 
| requestDrag() (defined in Sgl::Component) | Sgl::Component | |
| requestFocus() (defined in Sgl::Component) | Sgl::Component | |
| Scene (defined in Sgl::Component) | Sgl::Component | |
| setBackground(const Background *background) (defined in Sgl::Shape) | Sgl::Shape | |
| setBorder(const Border *border) (defined in Sgl::Shape) | Sgl::Shape | |
| setFillColor(Sml::Color color) (defined in Sgl::Shape) | Sgl::Shape | |
| setInteractable(bool interactable) (defined in Sgl::Component) | Sgl::Component | |
| setLayoutHeight(int32_t height) (defined in Sgl::Component) | Sgl::Component | |
| setLayoutWidth(int32_t width) (defined in Sgl::Component) | Sgl::Component | |
| setLayoutX(int32_t x) (defined in Sgl::Component) | Sgl::Component | |
| setLayoutY(int32_t y) (defined in Sgl::Component) | Sgl::Component | |
| setParent(Parent *parent) (defined in Sgl::Component) | Sgl::Component | |
| setRadius(int32_t radius) (defined in Sgl::Circle) | Sgl::Circle | |
| setScene(Scene *scene) (defined in Sgl::Component) | Sgl::Component | |
| setSceneInSceneTree(Scene *scene) (defined in Sgl::Component) | Sgl::Component | protectedvirtual | 
| setShadow(const ShadowSpecification *specification) (defined in Sgl::Component) | Sgl::Component | |
| setVisibility(Visibility visibility) (defined in Sgl::Component) | Sgl::Component | |
| setVisible(bool visible) (defined in Sgl::Component) | Sgl::Component | |
| Shape(Sml::Color fillColor=Sml::COLOR_TRANSPARENT) (defined in Sgl::Shape) | Sgl::Shape | |
| Shape(const Background *background) (defined in Sgl::Shape) | Sgl::Shape | |
| UNLIMITED_SIZE (defined in Sgl::Component) | Sgl::Component | static | 
| updateShadow() (defined in Sgl::Component) | Sgl::Component | protected | 
| USE_COMPUTED_SIZE (defined in Sgl::Component) | Sgl::Component | static | 
| Visibility enum name | Sgl::Component | |
| ~Component()=default (defined in Sgl::Component) | Sgl::Component | virtual | 
| ~Shape() override=default (defined in Sgl::Shape) | Sgl::Shape | virtual |