13Rectangle::Rectangle(Sml::Color fillColor) :
Shape(fillColor) {}
14Rectangle::Rectangle(
const Background* background) :
Shape(background) {}
16int32_t Rectangle::getWidth()
const {
return m_Width; }
17void Rectangle::setWidth(int32_t width) { m_Width = width; }
19int32_t Rectangle::getHeight()
const {
return m_Height; }
20void Rectangle::setHeight(int32_t height) { m_Height = height; }
22void Rectangle::render(
const Sml::Rectangle<int32_t>& targetRegion)
24 renderShadow(targetRegion);
26 Sml::Rectangle<int32_t> region = getLayoutBounds();
27 region.pos += targetRegion.pos;
29 Sml::Renderer::getInstance().setColor(m_FillColor);
30 Sml::renderFilledRect(region);
32 if (getBackground() !=
nullptr)
34 Sgl::Background::fillArea(getBackground(), region);
37 if (getBorder() !=
nullptr)
39 Border::encloseArea(getBorder(), targetRegion);
43int32_t Rectangle::computePrefWidth(int32_t height)
const
48int32_t Rectangle::computePrefHeight(int32_t width)
const