13Circle::Circle(int32_t radius, 
const Border* border) : m_Radius(radius)
 
   18int32_t Circle::getRadius()
 const { 
return m_Radius; }
 
   19void Circle::setRadius(int32_t radius) { m_Radius = radius; }
 
   21void Circle::render(
const Sml::Rectangle<int32_t>& targetRegion)
 
   23    renderShadow(targetRegion);
 
   25    Sml::Circle circlePrimitive = Sml::Circle(targetRegion.pos + getLayoutPos() + m_Radius* Sml::Vec2i(1, 1),
 
   28    Sml::Renderer::getInstance().setColor(getFillColor());
 
   29    Sml::renderFilledCircle(circlePrimitive);
 
   31    if (getBorder() != 
nullptr)
 
   33        Sml::Renderer::getInstance().setColor(getBorder()->getColor());
 
   34        Sml::renderCircle(circlePrimitive);
 
   38int32_t Circle::computePrefWidth(int32_t height)
 const { 
return 2 * m_Radius + 1; }
 
   39int32_t Circle::computePrefHeight(int32_t width)
 const { 
return 2 * m_Radius + 1; }